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New PS5, PS4 Games This Week (24th October to 31st October) If there’s one thing that we didn’t like about this system, it’s that once you hit the difficulty spike in the second tournament, you’ll find it very difficult to win fights, eradicating the possibility of progressing without replaying the first tournament for more points. Upgrading makes a noticeable difference, and it won’t be long before you’re far superior to your fellow peers. Skill points can be earned from campaign fights, by winning and completing special objectives (like getting a KO in the first round), or spending your hard-earned winnings. Strength, stamina, and speed are all of the skills that you can upgrade. #REAL BOXING 2 REVIEW UPGRADE#It’s when it steps up to the second tournament that you’ll notice a huge difficulty spike, but fortunately it's possible to upgrade your base stats. The quality of the fighters in the first tournament is incredibly low – we were never knocked down, and usually won by KO in the first or second round. The game features a career mode, consisting of three tournaments that begin with a group stage before culminating in a few knockout rounds, and, if all goes well, a belt. #REAL BOXING 2 REVIEW SERIES#Punches flow from one to another freely and fluidly, making the task of linking together a series of knocks all the more rewarding. The fighters’ bodies suitably glisten with sweat and their faces bruise and bleed as they take repeated lumps to the face, but the realism is sold by the quality of the animation. Punches look and feel weighty, and the developers have managed to avoid making the knock down physics look comical, but rather highly realistic, with boxers still lamely attempting a weak punch as they collapse to the ground. Presentation-wise, the game looks great, with the Unreal Engine working to a tee on the Vita. Should you be successful, you’ll get a generous helping of health, but should you fail, the match will continue with you in your beaten state. ![]() When you’re suitably battered and bruised, you’ll begin a minigame whereby you must keep a marker in the centre of the green zone using the Vita’s gyroscope, much like balancing while grinding in the Tony Hawk games. In boxing terms, a clinch is when, out of desperation, a boxer will embrace their antagonist to muffle their attacks, and it plays a big part here if you’re taking a beating. This gets increasingly difficult the more that you’re knocked down, but should you make it to your feet, both you and your opponent will be awarded with a health bonus.īefore you reach this point, however, you’ll have the opportunity to enter a clinch. It’s at this point that if you were in their position, you’d have to hammer the L and R triggers together to fill a rapidly decreasing gauge and haul yourself to your feet before the count of ten. When it’s emptied, they’ll fall to the ground like a sack of spuds, with a slow motion replay showing the killing blow from several angles. Combining all of these methods, your aim is to deplete your enemy's health bar. Holding R will block your opponent's blows, but tapping it at the right time will slow the game down, allowing you to throw out a potentially devastating counter-punch. Pull down and your combatant will throw out an uppercut, while up produces a quick jab everything on the right side will come from the right fist and vice versa. However, we never found ourselves using these inputs, as all of the commands are applied to the right analogue stick, too. Specific punches are mapped to the face buttons, with the d-pad covering jabs, uppercuts, and hooks from the left fist, while Sony’s famous face buttons focus on the right fist. Once you’ve made your beefy brawler your own, it's time for action, and the game controls surprisingly well for something that previously existed with touch screen controls only. Extra customisation pieces, including shorts, gloves, and boots, are also available, albeit for a small, in-game fee – but these are really only limited to different colours of existing items. #REAL BOXING 2 REVIEW SKIN#You can assign a name, place tattoos, and change head and facial hairstyles, but peculiarly, not alter minor things like face shape or skin colour. Upon starting the game, you’ll be asked to customise your boxer, and while not as in-depth as Saints Row IV’s impressive customisation suite, there is enough to distinguish yourself from the default roster of fighters. The good news is that it makes the perilous jump almost seamlessly. #REAL BOXING 2 REVIEW ANDROID#Having performed extremely well as an app on both iOS and Android devices, it was only a matter of time before Unreal Engine 3-based punch-‘em-up Real Boxing made its way to Sony’s handheld. ![]()
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